MetaMorphic Changelogs
Pactbreaker
⮦ = Requires Reimport
14.1.1
- ⮦ fix scene darkness adjusting macros
14.1.0
- Fix the Art Mapping
14.0.0
- Foundry Version 14 Compatibility
- Updated Journals to Application v2, enabling popout functionality
13.1.0
- ⮦ Fix the pier encounter macros
13.0.3
- Fix an issue with duplicated logic
13.0.2
- Fix an issue with the module dependencies
13.0.1
- Fix issues with some macros that update multiple documents on a scene
13.0.0
- Updated to v13 compatibility
- Fix typo in Khasprickle's actor name
12.2.0 Patch update
- add Audio Credits Journal
- add perception check button to "grotto" journal
- Added a second besieged Logging Crew to Marin's Mill
- Reinforced the arboreals with a fourth warden in Marin's Mill and Ironbark's Grove
12.0.0 v12 Release
- Updated to v12 compatibility
- added teleport regions
- adjusted ambient sounds
- updated roof tiles
- improved some macros
1.0.1 bugfix
- adjusted audio levels
1.0.0 Initial Release
- 9 completely remade, highly detailed, and immersive adventure maps with support for Foundry Virtual Tabletop's Overhead Tiles and Foreground Layer features, re-created by Sigil Entertainment Group using textures from ambientCG.com, licensed under the Creative Commons CC0 1.0 Universal License.
- Journal Entries for the entire contents of the book with additional encounter notes and Foundry VTT tips.
- Scenes pre-configured with walls, lights, sound, tokens, and hazards already placed to provide GMs the most convenient experience running the adventure.
- Soundscapes by Michael Ghelfi provided as ambient playlists and local sound sources to immerse your players.
- High-resolution character artwork and tokens for the monsters and unique forest dwellers in this Adventure Path.
- High-resolution, upscaled versions of the original maps.
- 8 Macros created to help run your adventure.
- specialized code to help run the Prismati minigame more fluidly