MetaMorphic Changelogs
Triumph of the Tusk 1 of 3 - The Resurrection Flood
⮦ = Requires Reimport
14.1.0
- ⮦ Scenes - Locked and hid regions to not interfere with v14 measured template placement
14.0.0
- Foundry Version 14 Compatibility
- Updated Journals to Application v2, enabling popout functionality
- Improve compression of splitskull keep assets
- ⮦ Scenes - Add X marker to splitskull keep hole
13.0.0
- Updated to v13 compatibility
- Added interactive check button for Orc lore where it was missing in Chapter 1
- Moved the enemies in the nighttime encounter to fit the description in the book
- Give Achex' Token the correct name
- Add loot actor for Encounter D2
- Add loot actor for the special interaction at F2
- The Imprisoned Guard is now in his gibbet, instead of freely wandering the sidebar
- Added two hazard tokens to Area G
- The Bristle Boar is now a named token
- Stash hidden in Area I
12.0.1
- optimized map asset file size
12.0.0 Initial Release
- completely remade, highly detailed, and immersive adventure maps with support for Foundry Virtual Tabletop's Overhead Tiles and Foreground Layer features, re-created by Sigil Entertainment Group using textures from ambientCG.com, licensed under the Creative Commons CC0 1.0 Universal License.
- Journal Entries for the entire contents of the book with additional encounter notes and Foundry VTT tips.
- Scenes pre-configured with walls, lights, sound, tokens, and hazards already placed to provide GMs the most convenient experience running the adventure.
- Soundscapes by Michael Ghelfi provided as ambient playlists and local sound sources to immerse your players.
- High-resolution character artwork and tokens for the monsters and Orcs in this Adventure Path.
- High-resolution, upscaled versions of the original maps.
- Macros created to help run your adventure.