6-04: Fix Issue with Journal scaling for Ascent Phase 4 and Concluding the Ascent
Added compatibility with appendNumber PrototypeToken Setting
6-04: Add missing Enemies start here box
6-02: Fix scaling of "Concluding the Ascent" Journal
6-03 and 6-04: Add the Chronicle Sheet PDFs to the module files
12.1.1
Fix an issue that prevented certain scenes from loading
12.1.0
Add scenarios 6-03 and 6-04
6-02: Colored river appropriately
12.0.2
CSS/HTML fixes to adventure importer and credits
Update player visible names of all encounter scenes
Replace incorrect scenario codes in frontmatter
New splash page for 6-02
Muster Here and PCs Start Here blocks (where possible)
PC Placement in scaling macro
Sight and sound ambience in a couple 6-02 scenes
Added journal notes to 6-02
Added missing Challenge Point tiers table to backmatter
Added enemy placement markers to 6-02
12.0.1
Fix token scaling of Kukuha Mukai
Update the scaling for 6-01 Event Two (Variant one)
12.0.0 Initial Release
Add scenario 6-01 and 6-02
Journal Entries for every Scenario with additional encounter notes and Foundry VTT tips.
Scenes pre-configured with walls, lights, sound, tokens, and hazards already placed to provide GMs the most convenient experience running the adventure.
Soundscapes by Michael Ghelfi provided as ambient playlists and local sound sources to immerse your players.
High-resolution character artwork and tokens for the monsters in this Adventure Path.
High-resolution versions of the original maps.
A powerful macro to apply all parts of the scaling and variations of the Scenarios.