MetaMorphic Changelogs
Pathfinder Society Season 6 Module Changelog
⮦ = Requires Reimport
13.1.1
- Fix 6-17 scene import
13.1.0
- Add scenarios 6-18 and 6-19
- ⮦ 6-09: Corrected issue with "Respect is Earned Through Deeds" effect not working on appropriate skill checks.
- ⮦ 6-05: Add scaling information for "Event 1 - Navigating the Fog".
13.0.1
- Fix a bug in the Importer Logic
13.0.0
- update for FVTT v13 compatibility
12.9.1
- 6-01: Changed page number reference to link to the scene for the Upper Keep
- 6-01: Corrected warning on opening the journal about type mismatch
- 6-17: Remove construct trait from Levaloch
12.9.0
- Add scenarios 6-16 and 6-17
- 6-12: Corrected text on the Library Puzzle Door chase card
- 6-15: Corrected reward value in B7. Flooded Chamber journal
- 6-15: Corrected Scaling text in B8. Broken Automata journal
12.8.0
- Add scenarios 6-14 and 6-15
- 6-08: Fix scaling config issue that was causing the scaling macro to break
- 6-08: Fix landing page journal pointer to open correct landing page
- 6-08: Fix typo in Table of Contents title
12.7.0
- Added Scenarios 6-12 and 6-13
- Worked around ForgeVTT bug leading to failure to display dynamic token properly
12.6.0
- 6-09: Update starting positions of Shadowpact Statues to account for their corrected size of medium.
- Add scenario 6-11
12.5.1
- Fix scaling data for 6-08
- Add the count of Ulfen Bodyguards orr Ulfen Captains to the Journal for 6-08
- Add PC Placement to the Chase Scene in 6-08
12.5.0
- Add scenario 6-09
- Add scenario 6-10
- Fix spelling of Nirmathas on 6-06 recall knowledge check
12.4.0
- Add scenario 6-08
12.3.0
- Fix scaling for some configurations of 6-05
- Add scenario 6-06
- Add scenario 6-07
12.2.1
- Fix the adventure importer
- 6-03: Add the development section of Encounter C
- 6-02: Add a splash page for the Pathfinder Lodge
12.2.0
- Add scenario 6-05
- 6-04: Fix lighting on Event 3 scene
- 6-04: Fix Issue with Journal scaling for Ascent Phase 4 and Concluding the Ascent
- Added compatibility with appendNumber PrototypeToken Setting
- 6-04: Add missing Enemies start here box
- 6-02: Fix scaling of "Concluding the Ascent" Journal
- 6-03 and 6-04: Add the Chronicle Sheet PDFs to the module files
12.1.1
- Fix an issue that prevented certain scenes from loading
12.1.0
- Add scenarios 6-03 and 6-04
- 6-02: Colored river appropriately
12.0.2
- CSS/HTML fixes to adventure importer and credits
- Update player visible names of all encounter scenes
- Replace incorrect scenario codes in frontmatter
- New splash page for 6-02
- Muster Here and PCs Start Here blocks (where possible)
- PC Placement in scaling macro
- Sight and sound ambience in a couple 6-02 scenes
- Added journal notes to 6-02
- Added missing Challenge Point tiers table to backmatter
- Added enemy placement markers to 6-02
12.0.1
- Fix token scaling of Kukuha Mukai
- Update the scaling for 6-01 Event Two (Variant one)
12.0.0 Initial Release
- Add scenario 6-01 and 6-02
- Journal Entries for every Scenario with additional encounter notes and Foundry VTT tips.
- Scenes pre-configured with walls, lights, sound, tokens, and hazards already placed to provide GMs the most convenient experience running the adventure.
- Soundscapes by Michael Ghelfi provided as ambient playlists and local sound sources to immerse your players.
- High-resolution character artwork and tokens for the monsters in this Adventure Path.
- High-resolution versions of the original maps.
- A powerful macro to apply all parts of the scaling and variations of the Scenarios.