6-08: Fix scaling config issue that was causing the scaling macro to break
6-08: Fix landing page journal pointer to open correct landing page
6-08: Fix typo in Table of Contents title
12.7.0
Added Scenarios 6-12 and 6-13
Worked around ForgeVTT bug leading to failure to display dynamic token properly
12.6.0
6-09: Update starting positions of Shadowpact Statues to account for their corrected size of medium.
Add scenario 6-11
12.5.1
Fix scaling data for 6-08
Add the count of Ulfen Bodyguards orr Ulfen Captains to the Journal for 6-08
Add PC Placement to the Chase Scene in 6-08
12.5.0
Add scenario 6-09
Add scenario 6-10
Fix spelling of Nirmathas on 6-06 recall knowledge check
12.4.0
Add scenario 6-08
12.3.0
Fix scaling for some configurations of 6-05
Add scenario 6-06
Add scenario 6-07
12.2.1
Fix the adventure importer
6-03: Add the development section of Encounter C
6-02: Add a splash page for the Pathfinder Lodge
12.2.0
Add scenario 6-05
6-04: Fix lighting on Event 3 scene
6-04: Fix Issue with Journal scaling for Ascent Phase 4 and Concluding the Ascent
Added compatibility with appendNumber PrototypeToken Setting
6-04: Add missing Enemies start here box
6-02: Fix scaling of "Concluding the Ascent" Journal
6-03 and 6-04: Add the Chronicle Sheet PDFs to the module files
12.1.1
Fix an issue that prevented certain scenes from loading
12.1.0
Add scenarios 6-03 and 6-04
6-02: Colored river appropriately
12.0.2
CSS/HTML fixes to adventure importer and credits
Update player visible names of all encounter scenes
Replace incorrect scenario codes in frontmatter
New splash page for 6-02
Muster Here and PCs Start Here blocks (where possible)
PC Placement in scaling macro
Sight and sound ambience in a couple 6-02 scenes
Added journal notes to 6-02
Added missing Challenge Point tiers table to backmatter
Added enemy placement markers to 6-02
12.0.1
Fix token scaling of Kukuha Mukai
Update the scaling for 6-01 Event Two (Variant one)
12.0.0 Initial Release
Add scenario 6-01 and 6-02
Journal Entries for every Scenario with additional encounter notes and Foundry VTT tips.
Scenes pre-configured with walls, lights, sound, tokens, and hazards already placed to provide GMs the most convenient experience running the adventure.
Soundscapes by Michael Ghelfi provided as ambient playlists and local sound sources to immerse your players.
High-resolution character artwork and tokens for the monsters in this Adventure Path.
High-resolution versions of the original maps.
A powerful macro to apply all parts of the scaling and variations of the Scenarios.