MetaMorphic Changelogs
SF2e Playtest Adventure Pack Changelog
⮦ = Requires Reimport
14.0.1
- ⮦ fix scene darkness adjusting macros
14.0.0
- Foundry Version 14 Compatibility
- Updated Journals to Application v2, enabling popout functionality
- Add dual system compatibility for Pf2e and Sf2e
- ⮦ Fix a skill check in Empires devoured
13.3.0
- fix the darkness changing macros in this AP
13.2.0
- ⮦ Fixed bad paths for certain audio tracks for Battle for Nova Rush
- ⮦ Fixed bad token image path for Brinn
- ⮦ Fix typo in A1 thievery check
- ⮦ Fix some broken links to playtest content deleted from playtest module
13.1.0
- Adds the 2025 Free RPG Day adventure: Battle for Nova Rush
13.0.1
- Fix a bug in the Importer Logic
- Split Landing Scenes and Macros
13.0.0
- update for FVTT v13 compatibility
12.4.4 Bugfix
- Fix cut off text in ED "Continuing the Campaign"
- Fix HP of Heliacal Maw Ferocitum
12.4.3
- fix browser freeze with scaled adventure journals
12.4.2
- add art mapping for second contact creatures
12.4.1
- Fix the adventure importer
12.4.0
- Add Playtest Scenario 4: Rescue at Shimmerstone Mine
- Add Adventure 2: Empires Devoured
12.3.0
- Add Playtest Scenario 3: Wheel of Monsters
- add effect scaling automation for the final encounter of the "It Came from the Vast!" scenario
12.2.2
- Stop overwhelming small teams with repair drones
- Differentiate between glowing and gloomy rocks
- Improve Fountain Special Effects
12.2.1
- Fix treasure disappearing when running scaling macro
- Add note about fire effect in scenario #2
12.2.0
- Fix scenario #2 scaling macro
- Fix HP adjustments only impacting max HP
- Set Handout journal default permission to observer
12.1.0
- Added missing treasure to scenario #2
- Fixed top margin in single-page viewing mode
12.0.0 Initial Release
- highly detailed, and immersive adventure maps with support for Foundry Virtual Tabletop's Overhead Tiles and Foreground Layer features, by Paizo with additional maps by Sigil Entertainment Group using textures from ambientCG.com, licensed under the Creative Commons CC0 1.0 Universal License.
- Journal Entries for the entire contents of the book with additional encounter notes and Foundry VTT tips.
- Scenes pre-configured with walls, lights, sound, tokens, and hazards already placed to provide GMs the most convenient experience running the adventure.
- Soundscapes by Michael Ghelfi provided as ambient playlists and local sound sources to immerse your players.
- High-resolution character artwork and tokens for the monsters in this Adventure Path.
- High-resolution, upscaled versions of the original maps.
- 10 Macros created to help run your adventure.
- A special Dice skin and effect to use with Dice so Nice Version 5.0.0 or higher!